As the Burnout and Need For Speed developer turns 30, let’s remember it’s about more than Battlefield.
Criterion Games at 30: The British-based studio thriving amid global gaming turmoil ...
It was only recently that the renderware engine was anything more than a heaping pile of suck. It used to give very poor performance, at least on the PC (this is in the pre and early days of 3d ...
In an alternate universe, Renderware would have kept growing under Rockstar. There’s a particular reason GTA changed in visual identity completely when it entered the HD Universe. Now, we know a ...
In a special research session during the second day of Lyon GDC two of the technicians involved in the new Play All technology project explained the aspirations for the new shared middleware platform ...
HomeLAN Fed has a Q&A with the guys at RenderWare today, an engine that has been used in a lot of console and PC titles. Andy Price of Criterion explains how they first got the idea to create ...
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